This Christmas will see the 2012 Furby revival. The mechanical fur covered children’s must-have of the late nineties has been revamped and is back for a new generation of children to enjoy. The 2012 re - furbish - ments include LCD screen eyes which are even more disturbing that their slowly blinking predecessors, a more complicated mechanical body for an impressively large array of dance moves and more sensors so it will be even harder to turn off. Furbys remain without an off switch. But the most exciting addition is that the 2012 Furby comes with its own smart phone and tablet app.
You will be able to feed your Furby by virtually flinging food at it via an app - a vast improvement on just putting your finger in its mouth. And at last you can get an app that will translate Furbish. So you can finally understand that “yoo?” means “Why will you not play with me today?” along with the subtext “This usually means the Furby is upset”. This is, of course, only useful if you are too lazy to teach your Furby English.
The return of Furbys may not seem significant and indeed the popularity of the 2012 Furby may prove to be as short lived as its forebearers. But the kind of technology they offer and the uses to which it is employed are unlikely to be a fad.
Smart phone and tablet apps for children are very popular - 75% of parents share their smartphones with their children according to a recent study in the UK. There are thousands of apps specifically designed for children which range from educational games to apps for their favourite Disney character. The combination of an app with a physical – more traditional – toy is the next step in the evolution of children’s entertainment. The simplest way to integrate an app and toy is to create an app that functions as a remote control. For example, you can use your phone or tablet as steering wheel to control toy cars or helicopters. More impressive apps go beyond this, such as the app gun which uses a device’s camera to turn the screen into a view finder; transforming your surroundings into a battle field.
The app enhances the toy and the act of playing with it beyond the physicality of the toy itself and in doing so the app creates an augmented reality. Playing and experimenting is how children learn, so there will inevitably be worries regarding any detrimental effects relating to augmented reality i.e. that children will somehow be unable to function in reality.
Will it confuse children? Will it spoil them? Will it make them lazy? Whether augmented reality and gaming are beneficial to learning is a topic that we discuss regularly in this blog. Augmented reality creates new experiences and new ways to interact with topics and as a result facilitates learning.
Many commentators on news reports favour the ‘in my day we had nothing but imagination’ approach to attacking advances in augmented reality. The danger being that children could be presented with toys so brilliant that they don’t have to use their own imagination to have fun. These commentators forget that augmented reality works with imagination to ignite it not to replace it. Augmented reality involves the suspension of disbelief which requires imagination.
There are augmented reality apps that harness children’s imagination for their own benefit, for example the app that claims to make plasters fun. It aims to take away the fear associated with plasters for the child’s –minimal - health benefit demonstrating the possible constructive applications of this technology.
In 1998, age 8, I had a Furby for Christmas. A year later my sister had a Baby Furby. My main memories of the late nineties Furby craze are children telling horror stories. Terrifying tales of Furbys awakening mysteriously in the middle of the night were swapped around the classroom. Furbys that mysterious moved from across the bedroom through the night. Furbys that kept talking when they had their batteries removed.
Just typing the phrase ‘furbys are’ into google produces the above results indicating my recollections may be part of a wider phenomenon. It is very hard to prevent a child’s imagination from enhancing any toy and I doubt that the toys of the future, including this year's Furby, will escape any imaginitive improvements.